My Austin GDC Talk
Killing two birds with one stone here -- I am both responding to Speedman's complaint that I haven't updated in a while, and pimping my AGC talk.
I haven't been updating because I had expected by this time to have something to talk about with Heatwave. Surprise surprise, there's nothing to talk about yet. We're still at the funds-seeeking stage; although we keep getting good referrals and having good meetings, nothing tangible has happened yet. Once we're funded and able to start working on our own title, though, Anthony and I have discussed switching over to a collective Heatwave blog, where he and I (and maybe some of the other members of the team) regularly update on the process of development. We thought this would be interesting, particularly for folks who want to make games but are not in the industry. What do you think? Comment form is below, God (& Blogger.com) willing.
About my talk: I submitted a proposal to give a talk at AGC this year. The talk is called Dupes, Speed Hacks and Black Holes: How Players Cheat in MMOs. It's a hands-on look at actual problems I encountered on Ultima Online, what caused them, and how we fixed them. The talk is not in the bag -- they are doing something new this year, called "People's Choice". Instead of deciding what talks to feature at the show, they have set up an online poll to let participants vote. I applaud the idea, though I don't think they've done a very good job communicating it (if I had read their newsletter, I would have known about it, but the TOC didn't make it clear what this was and so I hit delete). So: if you're going to GDC, and you'd like the opportunity to heckle me, go sign up and vote before July 27. Even if you're not going to vote for my talk, you should still do it -- help pick the lectures that you want to see at this year's conference.
6 Comments:
I think the Heatwave blog is a really good idea. Lots of companies seem to be using them for communication these days, and it would afford a nice glimpse into the interior workings of things there, something obsessive fans can't get enough of.
I sure wish you fixed the cheats speedhacks and blackholes in UO before you left...
Wow! An update! Yup, there goes a flying pig.
Feh... i hate having to create accounts everywhere just to login and vote. I suppose i should because I would _LOVE_ a chance to publicly heckle you (though I had my chance when you tried your hand at stand-up, but missed it).
Sure, a collective Heatwave blog sounds like a good idea.
But let's face it, all the interesting stuff will be things you can't talk about, so most of the posts will be "Ohhh, there are really cool things coming up but we can't talk about them yet".
Then you'll get a bunch of posts from outsiders like me, complaining about your "ivory tower" mentality. Do you really want more of that?
Still, I guess it's better than nothing. Go for it, I say. And good luck with the presentation, I hope you get to do it and it goes well.
Your point is well taken -- our intent is to NOT do that. Sure, there will be things we'll need to keep under wraps, but our goal is to do less of that than you might think. To have, as it were, as open a development process as is possible with a commercial enterprise. Anthony and I are very like-minded about this stuff -- many people are way too convinced of how totally hawesome and valuable their very thoughts are, IMHO. Also the turnaround time on MMO development means that pretty much anyone who wants to copy an idea of yours can (everyone in the MMO industry knows everyone in the MMO industry, as it were, and everyone knows what everybody else is doing -- except Bioware, of course, who have just about made secrecy a religion).
The one real worry, I think, is that the point of doing this would be to help get some exposure for our little company and build momentum for our game. And the question is, would the public at large get burned out? These things DO take a long time.
bheavenly: I fixed as many as I could, swear ta God.
And Speedman fixed many others I missed, or was not smart enough to solve :-)
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